|
|
|
|
| LEADER |
00000cam a2200000 i 4500 |
| 001 |
in00000076071 |
| 005 |
20260807194532.5 |
| 008 |
140305s1925 gw a |000 0 ger c |
| 035 |
|
|
|a xx003042504
|
| 035 |
|
|
|a (GDPAN)vtls000100094
|
| 039 |
|
9 |
|a 202501200449
|b VLOAD
|c 201907040719
|d VLOAD
|c 201405270718
|d VLOAD
|y 201403100720
|z VLOAD
|
| 040 |
|
|
|a GD PAN/DL
|c GD PAN/DL
|d GD PAN/GSz
|d GD PAN/BMs
|
| 100 |
1 |
|
|a Küster, Curt.
|0 n2014090548
|9 265d3771-e8fc-4520-978c-446b9d3634b3
|
| 245 |
1 |
0 |
|a Lehrbuch des Mah-Jongg-Spieles :
|b Ursprung, Spielweise, Spielregeln und Berechnung /
|c von Curt Küster.
|
| 246 |
1 |
5 |
|a Mah-Jongg
|
| 260 |
|
|
|a Leipzig :
|b Hesse & Becker Verlag,
|c 1925.
|
| 300 |
|
|
|a 90 s. :
|b il. ;
|c 18 cm.
|
| 336 |
|
|
|a Tekst
|b txt
|2 rdacontent
|
| 337 |
|
|
|a Bez urządzenia pośredniczącego
|b n
|2 rdamedia
|
| 338 |
|
|
|a Wolumin
|b nc
|2 rdacarrier
|
| 500 |
|
|
|a Mit 32 Abbildungen.
|
| 650 |
|
|
|a Gry intelektualne.
|0 s98059082
|9 e7cfd888-acf7-4552-9627-db31e837985b
|
| 710 |
2 |
|
|a Hesse und Becker (Lipsk).
|4 pbl
|0 n2013033008
|9 c0687889-fba3-46db-9168-07647a04c5e6
|
| 993 |
|
|
|a (OCoLC)876450589
|
| 999 |
|
|
|a VIRTUA40
|
| 999 |
f |
f |
|i 6f18904f-2972-46c5-8a8b-7c13078838ad
|s b7133ddf-bf50-447a-bceb-29d0edf7376d
|t 0
|
| 952 |
f |
f |
|p Tylko w czytelni
|a Biblioteka Gdańska PAN
|b Gdańsk
|c Stary Gmach
|d Magazyn SG
|t 0
|e Ga 11279/10 8°
|h Według sygnatur
|i Książka
|